Description: Reality Is Broken : Why Games Make Us Better and How They Can Change the World With 174 million gamers in the United States alone, we now live in a world where every generation will be a gamer generation. But why, Jane McGonigal asks, should games be used for escapist entertainment alone? In this groundbreaking book, she shows how we can leverage the power of games to fix what is wrong with the real world-from social problems like depression and obesity to global issues like poverty and climate change-and introduces us to cutting-edge games that are already changing the business, education, and nonprofit worlds. Written for gamers and non-gamers alike, Reality Is Broken shows that the future will belong to those who can understand, design, and play games. With 174 million gamers in the United States alone, we now live in a world where every generation will be a gamer generation. But why, Jane McGonigal asks, should games be uséd for escapist entertainment alone? In this groundbreaking book, she shows how we can leverage the power of games to fix what is wrong with the real world-from social problems like depression and obesity to global issues like poverty and climate change-and introduces us to cutting-edge games that are already changing the business, education, and nonprofit worlds. Written for gamers and non-gamers alike, Reality Is Broken shows that the future will belong to those who can understand, design, and play games.eBay integration by
Price: 10.16 USD
Location: Milton, Florida
End Time: 2025-01-07T13:37:39.000Z
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Return shipping will be paid by: Buyer
All returns accepted: Returns Accepted
Item must be returned within: 30 Days
Refund will be given as: Money back or replacement (buyer's choice)
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Age Level: Adults
Brand: ReTek'T
Book Title: Reality Is Broken : Why Games Make Us Better and How They Can Change the World
Number of Pages: 416 Pages
Language: English
Publisher: Penguin Publishing Group
Topic: Sociology / General, Cognitive Psychology & Cognition, Video & Electronic
Item Height: 0.9 in
Publication Year: 2011
Illustrator: Yes
Genre: Social Science, Games & Activities, Psychology
Item Weight: 13.2 Oz
Item Length: 8.4 in
Author: Jane Mcgonigal
Item Width: 5.5 in
Format: Uk-B Format Paperback