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Sams Teach Yourself &roid Game Programming in 24 Hours by Harbour Jonathan S.

Description: About this productSynopsisIn just 24 sessions of one hour or less, "Sams Teach Yourself Android Game" " Programming in 24 Hours" will help you master mobile game development for Android 4. Using a straightforward, step-by-step approach, you ll gain hands-on expertise with the entire process: from getting access to the hardware via the Android SDK to finishing a complete example game. You ll learn to use the Android SDK and open source software to design and build fast, highly playable games for the newest Android smartphones and tablets. Every lesson builds on what you ve already learned, giving you a rock-solid foundation for real-world success Step-by-step instructions carefully walk you through the most common Android game programming tasks. Quizzes and exercises at the end of each chapter help you test your knowledge. By the Way notes present interesting information related to the discussion. Did You Know? tips offer advice or show you easier ways to perform tasks. Watch Out cautions alert you to possible problems and give you advice on how to avoid them. Jonathan Harbouris a writer and instructor whose love for computers and video games dates back to the Commodore PET and Atari 2600 era. He has a Master s in Information Systems Management. His portfolio site at http: //www.jharbour.com includes a discussion forum. He also authored "Sams Teach Yourself Windows Phone 7 Game Programming in 24 Hours." His love of science fiction led to the remake of a beloved classic video game with some friends, resulting in "Starflight The Lost Colony" (http: //www.starflightgame.com). Learn how to Install and configure the free development tools, including the Android 4 SDK, Java Development Kit, and Eclipse (or NetBeans) Use the Android graphics system to bring your game characters to life Load and manage bitmaps, and use double buffering for better performance Incorporate timing and animation with threaded game loops Tap into the touch screen for user input Learn to use Android sensors such as the accelerometer, gyroscope, compass, light detector, and thermometer Integrate audio into your games using the media player Build your own game engine library to simplify gameplay code in your projects Animate games with sprites using atlas images and fast matrix transforms Employ object-oriented programming techniques using inheritance and data hiding Create an advanced animation system to add interesting behaviors to game objects Detect collisions and simulate realistic movement with trigonometry Experiment with an evolving engine coding technique that more naturally reflects how games are written "Now, there's a practical, hands-on guide to mastering 2D and 3D game development for Android 3.0 with the Android SDK and Eclipse IDE. One step at a time, this book teaches all facets of mobile game development, from game design and handling user input through publishing via Google's Android Market. Top game development author Jonathan S. Harbour starts with the absolute basics, making Android game development accessible even to programmers who've never written a game before. In just 24 sessions of one hour or less, he shows how to use free Android development tools to design and construct high-performance, highly-playable games for the newest Android smartphones and tablets. Among the topics covered in this book: * Getting started with the Android SDK, display system, and touch screen * Writing efficient object-oriented game code * Building superior game user interfaces * Integrating audio and GPS into your games * Controlling external applications and leveraging Java libraries * Storing game data, and much more Friendly, accessible, and conversational, this book delivers a practical grounding in Android game development without ever becoming overwhelming or intimidating. Each lesson builds on everything that's come before, helping readers learn core techniques from the ground up. Readers learn key concepts, syntax, and techniques through short, practical examples that reflect the realities of modern mobile game development.The easy, step-by-step tutorial for Android 3.0 game development for phones and tablets: no game or mobile programming experience necessary! Covers the entire process of developing and publishing high-performance, highly playable mobile games with the Android SDK and Eclipse IDE. Thoroughly covers core techniques, graphics, and gameplay. Includes coverage of advanced topics such as game physics and GPS integration. By leading game development author and instructor Jonathan S. Harbour. This is a practical, hands-on guide to mastering 2D and 3D game development for Android 4.0 with the Android SDK and Eclipse IDE. One step at a time, this book teaches all facets of mobile game development, from game design and handling user input through publishing via Google's Android Market. The author starts with the absolute basics, making Android game development accessible even to programmers who've never written a game before. In just 24 sessions of one hour or less, he shows how to use free Android development tools to design and construct high-performance, highly-playable games for the newest Android smartphones and tablets. Among the topics covered: Getting started with the Android SDK, display system, and touch screen. Writing efficient object-oriented game code. Building superior game user interfaces. Integrating audio and GPS into your games. Controlling external applications and leveraging Java libraries. Storing game data, and much more Friendly, accessible, and conversational, this book delivers a practical grounding in Android game development without ever becoming overwhelming or intimidating. Each lesson builds on everything that's come before, helping readers learn core techniques from the ground up. Readers learn key concepts, syntax, and techniques through short, practical examples that reflect the realities of modern mobile game development.With activities ranging from antiquing to whitewater rafting, Pennsylvania has something to offer everyone. There are so many activities in so many towns that itis difficult to know where to begin . . . unless you happen to have a copy of Weekend Getaways in Pennsylvania. This indispensable, completely updated guide classifies each destination into one or more of seven categories: Arts Antiques; History; Nature; Pure Tourism--wandering with a camera; Recreation; Rest and Relaxation; and Shopping. Now, you can choose your weekend getaway based on not only where you want to go, but also on what you want to do when you get there. Each listing includes contact information for dining, lodging, and sightseeing, as well as a schedule of annual events. No destination, no matter how small, has eluded author Bill Simpson in his thorough search of the Keystone State--not even Eagles Mere, "the town that time forgot, with its population of 123" and its absence of traffic signals.Product IdentifiersISBN-100672336049ISBN-139780672336041eBay Product ID (ePID)113277531Key DetailsAuthorJonathan S. HarbourNumber Of Pages432 pagesSeriesSams Teach YourselfFormatPaperbackPublication Date2012-11-15LanguageEnglishPublisherPearson EducationPublication Year2012Additional DetailsCopyright Date2013IllustratedYesDimensionsWeight23.1 OzHeight0.9 In.Width7 In.Length9.1 In.Target AudienceGroupTradeClassification MethodLCCN2012-039799LC Classification NumberQA76.76.C672Dewey Decimal794.815268Dewey Edition23

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Sams Teach Yourself &roid Game Programming in 24 Hours by Harbour Jonathan S.

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Item Length: 9.1in.

Item Height: 0.9in.

Item Width: 7.1in.

Author: Jonathan S. Harbour

Publication Name: Sams Teach Yourself Android Game Programming in 24hr.

Format: Trade Paperback

Language: English

Publisher: Pearson Education

Publication Year: 2012

Series: Sams Teach Yourself Ser.

Type: Textbook

Item Weight: 23 Oz

Number of Pages: 432 Pages

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